Resident Evil Corporate Battles REMAKE
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B1 Outside Area

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B1 Outside Area Empty B1 Outside Area

Post by Admin Sat Oct 20, 2018 10:40 pm

The outside area link between the basement's east hall and a manhole going down toward the sewer passage that is under construction. It is a ditch of sorts parallel to Flower and Warren Street. Large piked cast iron fence keeps members of the public from climbing inside. Various gardening tools and other construction supplies are thrown about here, and its used as an outdoor area for the RPD's K9 Unit.

B1 Outside Area Psxfin_2014_09_05_20_39_30_434_by_residentevilcbremake-dcpy7g9
(door leading into the Basement East Hall)

B1 Outside Area Psxfin_2014_09_05_20_39_35_831_by_residentevilcbremake-dcpy7gi

B1 Outside Area Psxfin_2014_09_05_20_40_05_110_by_residentevilcbremake-dcpy7gq

B1 Outside Area Psxfin_2014_09_05_20_40_08_769_by_residentevilcbremake-dcpy7h1


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Posts : 324
Join date : 2018-10-12

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Ailments : 'Infected' 'Infected'
Other Ailments (Type it in): Inebriated, Freezing
Current Condition HP (5/5) :
B1 Outside Area Left-bar-bleue4/5B1 Outside Area Empty-bar-bleue  (4/5)
Endurance/O2/Grip Strength (Depletes every turn):
B1 Outside Area Left_bar_bleue120/120B1 Outside Area Empty_bar_bleue  (120/120)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)15/9mm, 12/12g, 190 Magnum
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)30% Fuel,999Rockets, 3 flares, 5 hand grenades
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)Everything lol just testing it out
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)Pepsi?
Victims (B.O.W.)Victims (B.O.W.)Cory Orth the Forum Bitch

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
B1 Outside Area Left-bar-gun15/30B1 Outside Area Empty-bar-gun1  (15/30)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
B1 Outside Area Left-bar-gun6/6B1 Outside Area Empty-bar-gun1  (6/6)

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