FI-35 Skybolt
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FI-35 Skybolt
Bio-Electric Great White Shark / Skye
Name: FI-35
Human Name: Skye
Codename: Skybolt
Nicknames:Bio-Electric Great White Shark, Auntie Fester, Electric Guppy, Goddess of the Lightning, Livewire, Sparks, Bluetongue, Godzilla's electric sister.
Physical Description-
Height: 6 Feet in height (Human), 15 feet (Reptilian)
Length: 45 Feet in length (Shark), 20 feet (Reptilian), 156 feet (Dragon)
Weight: 7 Tonnes approx (Shark), 150 pounds (Human), 2 Tonnes approx (Reptilian), 308 Tonnes approx (Dragon)
Wingspan: 503 Feet
Eyes: Bright glowing cyan color (All forms)
Body/Physical Appearance: -Shark:The appearance of this particular experimental subject is akin to that of a 45 foot long Great White Shark, however, physical adaptations of several glowing protrusions have emerged from the body, around the head and fins, designed to accumulate, store, and discharge vast quantities of bio-electrical energy. These protrusions, as well as the flesh beneath the skin are alight with a cyan colored glow that is quite bright, even in daylight, and brilliant at night.
- Human: When in human form, Skye appears to be a tall well defined but very young 18 year old woman. She has pale complexion, and cyan colored hair that hangs down to her breasts at the front.
- Reptilian: When in the Reptilian form, Skye appears as a large bipedal lizard with a long tail, curved horns, and a bright cyan blue glow between the scales. Large long toe and foot claws.
- Dragon: In this, her greatest form, Skye appears much like a European Dragon in appearance. or rather a Wyvern in that she has four limbs (2 legs and two wings) instead of six, including forelegs. She posesses thick black spired scales and long recurved v-shaped horns.
Background-
Health Background: This subject appears to be fully functional. New adaptations do not seem to hinder the creature in any way. As a human, Skye possesses meta-human physiology, and is perfectly healthy.
History:
The test subject FI-35, codenamed Skybolt was once a subject that was a survivor of the original Neptune project in the Arklay Laboratory. It was transferred to the H.I.V.E mere days before the Mansion incident for further experimentation and testing before it was released into the Arklay Regions water system.
The additional powerful strains of the virus and specific blends of mutagens administered have allowed the giant shark to transform into this form, capable of generating powerful currents of electrical energy.
EDIT: Due to a recent injection from Dr.Kamura, the subject is capable of achieving a humanoid form via reconstruction of her matter through her teleportation ability. This has given her the ability to interact with the world in a way she never imagined before. She finds it fascinating and frightening in equal measure. Mostly for the fact that she is not used to her new body in this state, She is still learning how to walk, and talk. And while she is very intelligent, and quick to learn, she is very naive, and lacks much actual knowledge of human nature, thus she may be easily exploitable by a cunning and charismatic person. However, she is quick to realise and retaliate when she figures out she has been deceived. However, due to this, she is often underestimated, and despite it all, she retains her physical capabilities such as strength, speed, endurance and stamina, and she also retains her powerful electrokinetic skills.
Skye has even began experimenting with this skill, She created a NEW form for herself she dubbed the "Deathclaw" form. A massive physical land powerhouse she can use to compensate for her human form's lack of overall killing power.
Skills:
- Intelligence:
Subject is very intelligent, but is very naive about human perceptions, and the workings of the human world.
- Linguist:
Can read and understand written languages. Can also understand audible spoken languages.
- Enhanced physical capability/Unique Physiology - All forms:
The subject's physical strength, speed, endurance, durability, and stamina are all well enhanced above the norm for what would be a shark of this incredible size, or as a human. As a Shark, she can also remain above water for extended periods of time without requiring water. (About 20 minutes before the subject begins to require oxygen via water.)
- Electrokinesis - All forms:
The subject is able to generate and control electricity and electrical currents.
Electric Drain: The Subject can absorb electricity from any object that has electricity flowing through it. This allows the Subject to regain power and to heal and reinvigorate herself even faster than normal.
Bio-Electric Leech: Once the Subject is in physical contact with any organism, she can absorb all of their neuro-electricity, revitalizing her power and physical health faster than she would normally.
Pulse Heal: The Subject can channel her electricity through any being, using it to heal their wounds in a manner similar to how it would heal the Subject whenever she used Electric Drain or Bio-Electric Leech.
Arc Restraint: Using both electromagnetism and electrokinesis, the Subject is able to restrain an individual's four limbs, rendering him/her immobile.
Static Field: The Subject can generate an electrostatic field around its body, which can shock other organisms around it.
Create Electricity: The Subject can create electrical energy from thin air or even in water.
Electric Projectile: The Subject can discharge electrical projectiles from either its mouth, or with a swipe of its tail. The mouth discharge forms a bolt of energy that is equally damaging underwater, or in the open air. The tail swipe projectile emerges as a ball of plasma that creates an electrostatic explosion on impact. As a human, she can project energy via her mouth, and her hands, or even her entire body as needed.
- Lightning Tether: Lightning Tether is an ability that allows the Subject to fire a strand of electricity at an object, moving or stationary, and pull herself toward it. The Subject is able to pull herself to a building, or object, that is either moving or stationary.
- Lightning Bolt: The Subject is able to fire a Lightning Bolt from their hands in human and Deathclaw forms, or mouth and tail as a Shark. There are several variations and upgrades of this attack, and most of them can be applied to a single bolt.
- Upgrade #1: Charger Bolt: With this upgrade, the Subject's energy is restored each time an enemy is struck with a Lightning Bolt.
- Upgrade #2: Chain Bolt: With this upgrade, the electricity from the Lightning Bolt used on one enemy can be chained to other nearby enemies, though this is only successful when the enemy's head is struck.
- Upgrade #3: Charger Bolt 2: With this upgrade, the Subject gains more energy from landing successful hits on enemies, and her health is also regained each time she strikes an enemy's head.
- Upgrade #4: Exploding Bolt: With this upgrade, an electric explosion can be triggered through the body of a defeated enemy.
- Upgrade #5: Bigger Electric Explosions: With this upgrade, it increases the radius of the explosion, allowing it to hit more people and objects.
- Upgrade #6: Boom Headshot: With this upgrade, it causes each strike that hits an enemy's head to immediately trigger an electric explosion.
There are also several types and styles of Lightning Bolt to use in conjunction with these upgrades.
- Type #1: Alpha Bolt: The Alpha Bolt is the basic bolt power. It has no specific bonuses, with a low damage, low range, high rate of fire and a good accuracy.
- Type #2: Pincer Bolt: The Pincer Bolt is a cunning bolt power. It fires a trio of bolts that arc through the air before converging onto a single target. Each individual bolt has as much power as an Alpha Bolt, and has a very low rate of fire, but it also has a weak homing ability and good accuracy.
- Type #3: Artillery Bolt: The Artillery Bolt is a bolt power designed for long range. It fires a larger bolt that is affected by gravity and travels at a slower speed. It also has a slightly lower rate of fire, but does slightly more damage and has up to three times the range of the Alpha Bolt.
- Type #4: Magnum Bolt: The Magnum Bolt is a variation of the original Lightning Bolt. It launches a condensed blast of lightning that does triple the damage and traveling speed of the Alpha Bolt, but it also has the slowest rate of fire.
- Type #5: Fast Bolt:The Fast Bolt is a variation of the original Lighting Bolt. It fires homing bolts that are weaker than the standard Alpha Bolt, but at double, the rate of fire and energy consumption. Perfect for quickly charging conductive surfaces for use with Electric Drain.
- Type #6: Scythe Bolt: The Scythe Bolt is a variation of the original Lighting Bolt. It fires a wide spread of five interlinked bolts, with a greater range and accuracy than the Alpha Bolt, but with a lower rate of fire and level of damage. It is also capable of recharging drained objects such as lampposts or fuse boxes back to full charge in one shot, if shot at close range, making it useful for recharging the Subject's energy in a pinch.
- Type #7: Precision Bolt: The ability allows the Subject to zoom in on targets and more accurately using her enhanced perception to fire her lightning bolts. In addition to allowingher to bring electric death to her enemies with greater power as well as precision, and do so at a greater distance, time itself will seem to slow down as she utilizes this power.
- Type #8: Missile Bolt: A powerful cross between the Alpha Bolt and Alpha Rocket. It acts in much the same manner as the Alpha Rocket, but has a longer range and smaller blast radius, in addition to electrifying any conductive surface instead of just movable objects. The Subject does not take damage if she stands near a Missile Bolt when it explodes.
- Overload Burst: The Overload Burst is a lightning power the subject uses, after taking several seconds to power up, she can fire a powerful lightning bolt from her hand that chains off conductive surfaces, striking anyone near a metal object.
- Upgrade #1: Big Burst: This upgrade doubles the damage inflicted by Overload Burst.
- Upgrade #2: Bigger Burst: This upgrade does further increased damage and charging time is reduced.
- Arc-Lightning: Arc Lightning is a lightning power utilized by the Subject to fire a continuous stream of lightning from her hands, allowing it to chain off of conductive surfaces and enemies.
- Upgrade #1: Lightning Stream: With this upgrade, the Subject is able to release a continuous stream of lightning towards anything that is aimed at until she stops or runs out of energy.
- Upgrade #2: Chain Lightning: This upgrade allows the Subject to branch out the Arc Lightning to an unlimited amount of targets, so long as they are close enough in the direction that she is aiming. It also increases the damage received by enemies that are hit by the Arc Lightning.
- Upgrade #3: Exploding Stream: This upgrade causes weaker enemies to trigger an electrical explosion upon death.
- Electro-Blast: An application of Energy Projection and Electrokinesis, Electro-Blast is the ability to generate and fire electrical energy at an opponent. The subject with this power can project electricity in the form of arcs or blasts, or even discharge electrical blasts from their entire body.
Discharge: The Subject can release a powerful electrical discharge simply by touching its target.
Electric Attacks: The Subject can infuse any and all of its physical attacks with powerful electrical energies.
Electro-Blades: The Subject can create and maintain blades of electrical energy from her hands while in human and Deathclaw forms. These blades can cut like steel, and cauterize/burn like plasma. The Subject forms blades of pure energy around each of her hands, which allow her to cause massive amounts of damage while melee attacking. This technique channels a high concentration of electricity to the Subject's hands. The amount of energy is so great that it becomes visible. Once the technique is completed, she charges forward and thrusts the Blades into the target. This produces heavy amounts of damage that is usually fatal.
Electro-Whips: The Subject can create and maintain whips of energy from her hands while in human form. These whips can coil around targets, cut like steel, and cauterize/burn like plasma.
Lightning Storm: The Subject can summon, channel and control lightning bolts from storm clouds above One of its most powerful abilities.
Electrical Teleportation: The Subject is capable of instantaneous movement through the water in the form of point to point local teleportation where it dematerializes its body into an electrical energy current, before reforming itself back into matter at the location of it’s choice. This ability leaves behind an electrical shock wave where it once was, making this maneuver an excellent bait and switch dodging technique.
Electron Reconstruction: The Subject is able to deconstruct and reconstruct herself via manipulation of electrons. This is the basic scientific theory of how her teleportation and transformation abilities work.
Electron Matter Manipulation: The Subject is able to manipulate the electrons of atoms that comprise organic matter, generally she uses this to shrink the target down by eliminating it's mass and volume, scattering it as gas until the target has reached the desired size and weight. Once completed, this process is irreversible under normal circumstances, as restoring mass is much more complex than eliminating it from an object. Only works on organic targets. Can only be used on an unconscious or immobilized target.
Flight - Human form only: Subject is capable of levitating herself into the air, and into full self propelled flight.
Thunder Drop: Thunder Drop is an ability the Subject uses when she decides to drop from a height down onto a target, where upon impacting the target or the ground by them, she causes an electrical blast. It has been theorized that the Subject, while in mid-air, collects the natural electrons from the atom particles of normal air. The longer she stays in contact with the wind during her fall, the more electrons she gathers, and the more damage the technique will do when upon landing. The first upgrade increases the blast range. With the second upgrade, people or objects caught within the Subject's blast are electrified. The third upgrade increases the force of each blast.
Energy Absorption: While the Subject is capable of creating and generating her own electrical energy, she can also drain the electrical energy of surrounding sources, both natural and artificial. For example, she can absorb the power of lightning from storm clouds above, and she can drain power from power lines, and fuse boxes among other electrical equipment. Upgrades to this ability simply increased the speed of which the Subject could drain electrical energy from the chosen sources.
Radar Pulse: Radar Pulse's primary use lies in detecting energy sources, but it can also be used to track nearby enemies who flash bright red when used. it works as an out of water Sonar Pulse.
- Electro-Magnetokinesis - All forms:
The Subject can create, shape, and manipulate electromagnetism which accounts for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity.
Polarity Wall: This power allows the Subject to create an electromagnetic force field to protect herself from most forms of harm. The shield is almost completely impervious to gunfire. While it's not strong enough to withstand explosives when first used, the Polarity Wall is quite effective against turrets and their mobile counterparts. The Polarity wall can also be used to block certain powers and energy attacks. Upgrades include the ability to convert blocked attacks kinetic force, and absorbing incoming energy attacks into usable recharging energies the Subject can consume, and the second increases the size of the polarity wall into a shell that surrounds her entirely should she desire it to do so.
Electromagnetic Shockwave: The Subject is able to launch a powerful shockwave at targets. The shockwave is able to deflect several objects like cars and weapons in different directions, which the Subject can use for defensive and offensive measures. Certain upgrades allow the Subject to propel individuals into the air for a prolonged time, while others give the Subject's shockwave the ability to create static discharges that bounce off of individuals and nearby conductors.
- Upgrade #1: Reverse Magnetism:This upgrade allows use of the Shockwave to cause people and objects to float in slow-motion by using magnetism as a force to push against the effect of gravity. This effect lasts until the object is either hit by the ground, water, a wall, or by one of the Subject's attacks.
- Upgrade #2: Electro Force: This upgrade allows the subject to electrify people and objects in the blast for moderate damage.
- Upgrade #3: Extreme Electro Force: This upgrade allows the subject to add more electricity to the blast, causing catastrophic electrical damage to anything it contacts, and is capable of reducing organic beings caught in it to be reduced to ashes..
There are also a few types of Shockwaves the Subject can use.
- Type #1: Alpha Blast The Alpha Blast is the basic Shockwave power. It has a decent area of affect and medium strength, and has no specific bonuses.
- Type #2: Lightning Hook: The Lightning Hook is a Shockwave power that differs from the others. It sends a long electromagnetic hook (similar to the Lightning Tether), pulling enemies and objects closer.
- Type #3: Sniper Blast: The Sniper Blast is a Shockwave with a very long range, but a very narrow area of effect. Other than its long range, it functions as an Alpha Blast.
- Type #4: Detonation Blast: The Detonation Blast functions differently from the other Shockwaves. It sends a caged orb of electromagnetic energy that sticks to enemies and objects. It is highly unstable and, if the Subject fires at it, it will explode and thus damage nearby enemies. If the Subject jumps on it, she will be sent up in the air for a higher jump. This jump doubles as an attack, as it damages surrounding enemies, making it perfect for escaping groups of swarming enemies.
- Type #5: Punch Blast: The Punch Blast is a powerful Shockwave. It functions like an Alpha Blast, but is narrower, with greater range and push. The blast is about 1/2 as wide as an Alpha Blast, and twice as powerful.
Shock Grenades: The Subject is able to trap a collected amount of electrical energy through the use of a magnetic field. The Subject then uses this as an attack, throwing it at, or onto a nearby individual. After a set amount of time, the magnetic field collapses, allowing the collected energy to explode, similar to a modern-day grenade. Several upgrades allow the Subject to disperse numerous grenades in one throw, while others allow the Subject to restrain the individuals affected by a grenade's blast.
- Upgrade #1: Stun Grenade: Stun grenades increase the amount of time an affected target remains stunned and confused, unable to get up off the ground or orient themselves.
- Upgrade #2: Big Boomer: Allows the increase both the damage and blast radius of the Shock Grenade when it explodes.
- Upgrade #3: Restraining Grenade: This upgrade further increases the damage caused by the Shock Grenade, as well as automatically performing Arc Restraint on knocked-down enemies.
- Upgrade #4 through 6: Cluster Grenades: These upgrades grant an increasing number of smaller bomblets that scatter from the initial detonation, creating secondary explosions. The first grants 3 smaller bomblets, the second grants 5 bomblets, and the third and final upgrade grants 7 bomblets.
There are also a few types of Shock Grenades the Subject can use.
- Type #1: Alpha Grenade: The Alpha Grenade is the basic grenade. It consists of an explosive, kinetic charge, held together by Electromagnetism. It doesn't cause much damage compared to the stronger grenades, and it has no specific bonuses. It bounces off of surfaces and explodes a couple of seconds after it's thrown.
- Type #2: Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. It has a weaker blast radius than the Alpha Grenade. The Subject can also use this grenade as a temporary source of energy for her Electric Drain before it explodes, making it easier for her to recover energy in powered down areas.
- Type #3: Double Grenade: It is a large grenade that releases a small explosion on impact, making it bounce up and explode a second time for more damage.
- Type #4: Stalker Grenade: It is a heavy grenade that travels a shorter distance than other grenades, but will hop in one place for a period of time before exploding. It will also hop towards any nearby enemies, detonating when it gets close enough to deliver damage.
Megawatt Hammer Missiles:The Megawatt Hammer Missile is a powerful ability allowing the Subject to fire rocket-like electrical blasts. Much like the Sock Grenades, it's a projectile encased in a shell of electromagnetic energy. However, unlike the Grenades, the Missiles do not travel in an arch. Instead they continue a straight, self propelled trajectory to the target.
- Upgrade #1: Power Warhead: The Subject shoots a single, powerful projectile. The Megawatt Hammer missile should be used with caution, as its blast radius can injure unintended targets.
- Upgrade #2: Magnetic Redirection: The otherwise slow projectile can now hit fast-moving enemies, or can hit enemies more accurately because the trajectory of the Megawatt Hammer Missiles can be redirected with a single Lightning Bolt. When approaching enemies, the Subject can shoot multiple Megawatt Hammer projectiles in the air, then shoot an enemy and watch the projectiles rain down, homing in on the enemy.
- Upgrade #3: Reverse Magnbetism: Enemies caught by the blast will be knocked upwards and fall slower, similar to the anti-gravity effects of Electromagnetic Shockwave when upgraded with Reverse Magnetism.
- Upgrade #4 through 6: Cluster Missiles: Like the Subject's Shock Grenades, Megawatt Hammer Missiles also splits up into multiple miniature rockets that act like sticky Grenades flying in a linear path, effectively increasing the area and damage of the explosion tremendously. A single Megawatt Hammer Missile projectile can be joined by up to six smaller rockets. The smaller rockets also appear to "fan out" as they fly farther, enabling the projectile to cover a wider area the farther it travels.
There are also a few types of Megawatt Hammer Missiles the Subject can use.
- Type #1: Alpha Missile The Alpha Missile is the basic Megawatt hammer Mssile power. It consists of a huge payload of explosive kinetic energy, and explodes on contact with anything. It has the same blast radius as the Alpha Grenade, but does slightly more damage in addition to electrifying human sized targets and conductive mobile objects such as cars or shopping carts, making them chain electricity to nearby targets. It has a long range.
- Type #2: Tripwire Missile: When sent off, the missile splits into two rockets, with a wire of electricity between them. If an enemy is caught in the wire, the Rockets will smash together and explode, causing twice the damage. It is very useful against larger groups of enemies.
- Type #3: Sticky Missile: A powerful missile that splits into three smaller rockets once it is within close proximity of an enemy. Each mini-rocket will home in on its target and stick to it until it explodes, making it useful for human-sized enemies.
Induction Grind: Induction Grind is power utilized by the Subject to travel across power lines and train tracks at great speed, which was only surpassed by hitching a ride on top of a train or using her teleportation and flight abilities. An upgrade to this ability, called Induction Yield Allowed the Subject to drain electrical energy from the power line or rail she was inducting upon.
Kinetic Pulse: Kinetic Pulse is an electrokinetic/electromagnetic ability used by the Subject to effortlessly lift a variety of objects in the environment ranging from chairs, tables, crates, and barrels to heavy objects such as cars and dumpsters, and throw them as a projectile towards enemies. Using an electromagnetic field to wrought the object into, she is able to lift the object up into the air, and is able to manipulate the direction of its launch with the help from a shockwave.
- Advanced Sonar - Shark form only: The Advanced Sonar capability allows the Subject to locate and track organisms and objects using echo-location.
- Upgrade #1: Sonic Burst: This ability triggers a powerful burst of sound when the subject uses her Sonar ability, damaging and knocking back beings and objects nearby.
- Upgrade #2: Disorienting Sonar: This ability disorients nearby organisms when the Subject uses her Sonar, causing them to inflict less damage with their attacks as their confusion makes them less precise and accurate.
- upgrade #3: Offensive Sonar: This ability allows the Subject to identify and target enemy weakpoints, thereby granting her attacks increased damage.
- Hydroacoustics - Shark Form Only: The Subject learned to use a greater range of sonar to detect prey more frequently and locate nearby objects and organisms of interest.
Electroreception - All forms: With keen Ampullae of Lorenzini, the Subject has learned to identify human equipment and usage by their electromagnetic fields. This evolution allows the Subject to learn what equipment an opponent is using when they are detected. It will only show what piece of gear the opponent currently has equipped.
- Minesweeper - All forms: With a heightened sense of smell and electromagnetic sense, the Subject gains the ability to detect weapons and explosives floating in the water. Sea mines and the like remain detected for the Subject while it is within close proximity.
- Reinforced Cartilage - Shark form only: The flexible bones of the Subject's shark form are far more resistant to damage and fatigue than those of other Sharks, or even FI-03 Neptunes.
- Headstrong - All forms: The Subject's nose is hardened for greater damage to the environment, and can disable opponents and even boats and structures for a time.
- Juggernaut - All forms: While active, the Subject takes reduced damage from all sources.
- - Tier 1: 3 seconds, Damage Reduction: 30%
- - Tier 2: 4 seconds, Damage Reduction: 40%, Ignores tranquilizing effects.
- - Tier 3: 5 seconds, Damage Reduction: 50%, Ignores all tranquilizing and crowd control effects for the duration.
- Adaptive Hide - All forms: The Subject puts her adaptive hide to use, allowing her to slip in and out of combat undetected by tracking devices.
- Relentless Force - All forms: The Subject regains stamina and Health by impacting any solid object. The stamina and Health received is proportional to the speed and angle of the hit.
- Hearty - All forms: This ability grants increased health and damage resistance against melee attacks from enemies.
- Enrage - All forms: Releasing rage built from nearby enemy activity, the Subject proportionally gains up to 160% Health, 200% Stamina, and 166% Damage.
- Blood Rage - All forms: After killing an opponent, the Subject can become enraged, gaining rapid regeneration of stamina for a short period of time.
- Terrify - All forms: Strikes fear in opponents, causing them to hallucinate.
- Stalk - All forms: The Subject begins stalking her prey, becoming difficult to see until she attacks or takes damage. Striking from Stalking gives increased damage for a short duration.
- Nimble Finned - Shark Form Only: Strengthened muscles allow the Subject to dart/lunge more frequently, greatly increasing mobility.
- Razor Fins Shark Form Only: The Subject's fins act as razor blades, damaging everything touched by the Subject.
- Powerful Tail - All forms bar Human: A powerful musculature allows the Subject to dart/lunge while clutching prey in her jaws.
- Tail Lash - All forms except Human: The Subject damages all nearby prey and temporarily disables flashlights by snapping her tail like a whip to create a pressure expansion. This attack can break through walls and even destroy items used by human opponents such as weapons and flashlights.
- Tail Catapult - All forms except Human: this ability allows the subject to increase the damage, range force and velocity of her tail lash attacks considerably, as well as that of any launched energy projectiles from it. it also increases the damaging capabilities of any solid object flung with the tail.
- Double-time - All forms: The Subject adapts a warmer body temperature to preserve energy, this can be unleashed to move at faster speeds while sprinting, speed swimming, and high speed flying.
- Hangry - All forms: The Subject becomes so hungry she becomes angry. This anger fuels her with nearly unlimited stamina for a time.
- Ignore Pain - All forms: Toughened from combat, the Subject can shrug off damage, but loses stamina as she does so.
- Adrenal Glands - All forms: Damage taken by the Subject causes adrenaline to pump through her veins, increasing her stamina. When the subject is badly injured, her speed and reflexes are heightened beyond normal levels.
- Brutal Muscles - All forms: This adaptation allows for greater speed, and physical strength no matter which form the Subject takes. This allows her to also perform high damaging melee attacks with her limbs, and tail (depending on form)
- Subliminal Evasion - All forms: This adaptation makes other hostile lifeforms that are in any way smaller than the Subject's Shark Form either neutral or fearful of her.
- Healing Factor - All forms: This ability allows the Subject to heal far faster than a normal being, she can regenerate lost health on her own.
- Hemogenesis - All forms: Quickly forming new blood cells, the Subject can slip away from combat to recuperate what was lost. After a time of not taking damage, the Subject will slowly regenerate health over time.
- Enhanced Durability - All forms: Enhanced Durability is a term used to describe the ability of the Subject to withstand unnaturally high levels of physical harm. It differs from invulnerability because they can still sustain damage from a sufficient source.
- Placoid Scales - All forms except Human: With hardened placoid scales, weapons such as harpoons and tagging devices no longer deeply penetrate the Subject's skin causing them to fall out quickly.
- Enhanced Strength - All forms: Enhanced Strength is a term used to describe the ability of the Subject to lift and/or press volumes of mass far in excess to that normally possible for a human being functioning in Earth gravity.
- Sharp Claws - Reptilian and Dragon form only: This form possesses multiple large, sharp hooked talons on each of her four limbs. Can also be used to deliver electrical energy through her claw slashes.
- Blindside - All forms: The Subject has learned to curve her lunges making it harder for opponents to land an attack. Sideways movement controls the direction of the curve.
- Killer Instinct - All forms: Satiated by the taste of any blood, abilities triggered by opponent kills can be triggered by any kills.
- Vitalized Frenzy - All forms: Killing an opponent revitalizes the Subject, immediately allowing all it's skills to be used again.
- Enhanced Bite - All forms:
The Subject’s teeth are powerful, and built to both hold prey, and tear into it. The subject’s bite is much stronger than that of ordinary Great Whites, and can also be enhanced via its Electrokinesis to deliver electrical energy directly to the victim, stunning them. As a human, her teeth are all sharp and triangular. Her bite force is still as strong as that of her shark form though, many thousands of times stronger than that of a human. Razor-sharp serrations in her teeth leave opponents lucky enough to break free with deep, bleeding wounds until given medical attention.
- Swallow Whole - - All forms (Including Human form when the target is shrunk due to matter dissipation):
Due to the Subject's immense size, it’s more than capable of devouring smaller prey, such as humans, whole and alive, even those wearing diving equipment. However, the creature’s bio electrical nature has an unknown effect on swallowed prey.
- Blood Feast - All forms: The Subject feasts on the opponents' body, regenerating a portion of her health shortly after each kill.
Name: FI-35
Human Name: Skye
Codename: Skybolt
Nicknames:Bio-Electric Great White Shark, Auntie Fester, Electric Guppy, Goddess of the Lightning, Livewire, Sparks, Bluetongue, Godzilla's electric sister.
Physical Description-
Height: 6 Feet in height (Human), 15 feet (Reptilian)
Length: 45 Feet in length (Shark), 20 feet (Reptilian), 156 feet (Dragon)
Weight: 7 Tonnes approx (Shark), 150 pounds (Human), 2 Tonnes approx (Reptilian), 308 Tonnes approx (Dragon)
Wingspan: 503 Feet
Eyes: Bright glowing cyan color (All forms)
Body/Physical Appearance: -Shark:The appearance of this particular experimental subject is akin to that of a 45 foot long Great White Shark, however, physical adaptations of several glowing protrusions have emerged from the body, around the head and fins, designed to accumulate, store, and discharge vast quantities of bio-electrical energy. These protrusions, as well as the flesh beneath the skin are alight with a cyan colored glow that is quite bright, even in daylight, and brilliant at night.
- Human: When in human form, Skye appears to be a tall well defined but very young 18 year old woman. She has pale complexion, and cyan colored hair that hangs down to her breasts at the front.
- Reptilian: When in the Reptilian form, Skye appears as a large bipedal lizard with a long tail, curved horns, and a bright cyan blue glow between the scales. Large long toe and foot claws.
- Dragon: In this, her greatest form, Skye appears much like a European Dragon in appearance. or rather a Wyvern in that she has four limbs (2 legs and two wings) instead of six, including forelegs. She posesses thick black spired scales and long recurved v-shaped horns.
Background-
Health Background: This subject appears to be fully functional. New adaptations do not seem to hinder the creature in any way. As a human, Skye possesses meta-human physiology, and is perfectly healthy.
History:
The test subject FI-35, codenamed Skybolt was once a subject that was a survivor of the original Neptune project in the Arklay Laboratory. It was transferred to the H.I.V.E mere days before the Mansion incident for further experimentation and testing before it was released into the Arklay Regions water system.
The additional powerful strains of the virus and specific blends of mutagens administered have allowed the giant shark to transform into this form, capable of generating powerful currents of electrical energy.
EDIT: Due to a recent injection from Dr.Kamura, the subject is capable of achieving a humanoid form via reconstruction of her matter through her teleportation ability. This has given her the ability to interact with the world in a way she never imagined before. She finds it fascinating and frightening in equal measure. Mostly for the fact that she is not used to her new body in this state, She is still learning how to walk, and talk. And while she is very intelligent, and quick to learn, she is very naive, and lacks much actual knowledge of human nature, thus she may be easily exploitable by a cunning and charismatic person. However, she is quick to realise and retaliate when she figures out she has been deceived. However, due to this, she is often underestimated, and despite it all, she retains her physical capabilities such as strength, speed, endurance and stamina, and she also retains her powerful electrokinetic skills.
Skye has even began experimenting with this skill, She created a NEW form for herself she dubbed the "Deathclaw" form. A massive physical land powerhouse she can use to compensate for her human form's lack of overall killing power.
Skills:
- Intelligence:
Subject is very intelligent, but is very naive about human perceptions, and the workings of the human world.
- Linguist:
Can read and understand written languages. Can also understand audible spoken languages.
- Enhanced physical capability/Unique Physiology - All forms:
The subject's physical strength, speed, endurance, durability, and stamina are all well enhanced above the norm for what would be a shark of this incredible size, or as a human. As a Shark, she can also remain above water for extended periods of time without requiring water. (About 20 minutes before the subject begins to require oxygen via water.)
- Electrokinesis - All forms:
The subject is able to generate and control electricity and electrical currents.
Electric Drain: The Subject can absorb electricity from any object that has electricity flowing through it. This allows the Subject to regain power and to heal and reinvigorate herself even faster than normal.
Bio-Electric Leech: Once the Subject is in physical contact with any organism, she can absorb all of their neuro-electricity, revitalizing her power and physical health faster than she would normally.
Pulse Heal: The Subject can channel her electricity through any being, using it to heal their wounds in a manner similar to how it would heal the Subject whenever she used Electric Drain or Bio-Electric Leech.
Arc Restraint: Using both electromagnetism and electrokinesis, the Subject is able to restrain an individual's four limbs, rendering him/her immobile.
Static Field: The Subject can generate an electrostatic field around its body, which can shock other organisms around it.
Create Electricity: The Subject can create electrical energy from thin air or even in water.
Electric Projectile: The Subject can discharge electrical projectiles from either its mouth, or with a swipe of its tail. The mouth discharge forms a bolt of energy that is equally damaging underwater, or in the open air. The tail swipe projectile emerges as a ball of plasma that creates an electrostatic explosion on impact. As a human, she can project energy via her mouth, and her hands, or even her entire body as needed.
- Lightning Tether: Lightning Tether is an ability that allows the Subject to fire a strand of electricity at an object, moving or stationary, and pull herself toward it. The Subject is able to pull herself to a building, or object, that is either moving or stationary.
- Lightning Bolt: The Subject is able to fire a Lightning Bolt from their hands in human and Deathclaw forms, or mouth and tail as a Shark. There are several variations and upgrades of this attack, and most of them can be applied to a single bolt.
- Upgrade #1: Charger Bolt: With this upgrade, the Subject's energy is restored each time an enemy is struck with a Lightning Bolt.
- Upgrade #2: Chain Bolt: With this upgrade, the electricity from the Lightning Bolt used on one enemy can be chained to other nearby enemies, though this is only successful when the enemy's head is struck.
- Upgrade #3: Charger Bolt 2: With this upgrade, the Subject gains more energy from landing successful hits on enemies, and her health is also regained each time she strikes an enemy's head.
- Upgrade #4: Exploding Bolt: With this upgrade, an electric explosion can be triggered through the body of a defeated enemy.
- Upgrade #5: Bigger Electric Explosions: With this upgrade, it increases the radius of the explosion, allowing it to hit more people and objects.
- Upgrade #6: Boom Headshot: With this upgrade, it causes each strike that hits an enemy's head to immediately trigger an electric explosion.
There are also several types and styles of Lightning Bolt to use in conjunction with these upgrades.
- Type #1: Alpha Bolt: The Alpha Bolt is the basic bolt power. It has no specific bonuses, with a low damage, low range, high rate of fire and a good accuracy.
- Type #2: Pincer Bolt: The Pincer Bolt is a cunning bolt power. It fires a trio of bolts that arc through the air before converging onto a single target. Each individual bolt has as much power as an Alpha Bolt, and has a very low rate of fire, but it also has a weak homing ability and good accuracy.
- Type #3: Artillery Bolt: The Artillery Bolt is a bolt power designed for long range. It fires a larger bolt that is affected by gravity and travels at a slower speed. It also has a slightly lower rate of fire, but does slightly more damage and has up to three times the range of the Alpha Bolt.
- Type #4: Magnum Bolt: The Magnum Bolt is a variation of the original Lightning Bolt. It launches a condensed blast of lightning that does triple the damage and traveling speed of the Alpha Bolt, but it also has the slowest rate of fire.
- Type #5: Fast Bolt:The Fast Bolt is a variation of the original Lighting Bolt. It fires homing bolts that are weaker than the standard Alpha Bolt, but at double, the rate of fire and energy consumption. Perfect for quickly charging conductive surfaces for use with Electric Drain.
- Type #6: Scythe Bolt: The Scythe Bolt is a variation of the original Lighting Bolt. It fires a wide spread of five interlinked bolts, with a greater range and accuracy than the Alpha Bolt, but with a lower rate of fire and level of damage. It is also capable of recharging drained objects such as lampposts or fuse boxes back to full charge in one shot, if shot at close range, making it useful for recharging the Subject's energy in a pinch.
- Type #7: Precision Bolt: The ability allows the Subject to zoom in on targets and more accurately using her enhanced perception to fire her lightning bolts. In addition to allowingher to bring electric death to her enemies with greater power as well as precision, and do so at a greater distance, time itself will seem to slow down as she utilizes this power.
- Type #8: Missile Bolt: A powerful cross between the Alpha Bolt and Alpha Rocket. It acts in much the same manner as the Alpha Rocket, but has a longer range and smaller blast radius, in addition to electrifying any conductive surface instead of just movable objects. The Subject does not take damage if she stands near a Missile Bolt when it explodes.
- Overload Burst: The Overload Burst is a lightning power the subject uses, after taking several seconds to power up, she can fire a powerful lightning bolt from her hand that chains off conductive surfaces, striking anyone near a metal object.
- Upgrade #1: Big Burst: This upgrade doubles the damage inflicted by Overload Burst.
- Upgrade #2: Bigger Burst: This upgrade does further increased damage and charging time is reduced.
- Arc-Lightning: Arc Lightning is a lightning power utilized by the Subject to fire a continuous stream of lightning from her hands, allowing it to chain off of conductive surfaces and enemies.
- Upgrade #1: Lightning Stream: With this upgrade, the Subject is able to release a continuous stream of lightning towards anything that is aimed at until she stops or runs out of energy.
- Upgrade #2: Chain Lightning: This upgrade allows the Subject to branch out the Arc Lightning to an unlimited amount of targets, so long as they are close enough in the direction that she is aiming. It also increases the damage received by enemies that are hit by the Arc Lightning.
- Upgrade #3: Exploding Stream: This upgrade causes weaker enemies to trigger an electrical explosion upon death.
- Electro-Blast: An application of Energy Projection and Electrokinesis, Electro-Blast is the ability to generate and fire electrical energy at an opponent. The subject with this power can project electricity in the form of arcs or blasts, or even discharge electrical blasts from their entire body.
Discharge: The Subject can release a powerful electrical discharge simply by touching its target.
Electric Attacks: The Subject can infuse any and all of its physical attacks with powerful electrical energies.
Electro-Blades: The Subject can create and maintain blades of electrical energy from her hands while in human and Deathclaw forms. These blades can cut like steel, and cauterize/burn like plasma. The Subject forms blades of pure energy around each of her hands, which allow her to cause massive amounts of damage while melee attacking. This technique channels a high concentration of electricity to the Subject's hands. The amount of energy is so great that it becomes visible. Once the technique is completed, she charges forward and thrusts the Blades into the target. This produces heavy amounts of damage that is usually fatal.
Electro-Whips: The Subject can create and maintain whips of energy from her hands while in human form. These whips can coil around targets, cut like steel, and cauterize/burn like plasma.
Lightning Storm: The Subject can summon, channel and control lightning bolts from storm clouds above One of its most powerful abilities.
Electrical Teleportation: The Subject is capable of instantaneous movement through the water in the form of point to point local teleportation where it dematerializes its body into an electrical energy current, before reforming itself back into matter at the location of it’s choice. This ability leaves behind an electrical shock wave where it once was, making this maneuver an excellent bait and switch dodging technique.
Electron Reconstruction: The Subject is able to deconstruct and reconstruct herself via manipulation of electrons. This is the basic scientific theory of how her teleportation and transformation abilities work.
Electron Matter Manipulation: The Subject is able to manipulate the electrons of atoms that comprise organic matter, generally she uses this to shrink the target down by eliminating it's mass and volume, scattering it as gas until the target has reached the desired size and weight. Once completed, this process is irreversible under normal circumstances, as restoring mass is much more complex than eliminating it from an object. Only works on organic targets. Can only be used on an unconscious or immobilized target.
Flight - Human form only: Subject is capable of levitating herself into the air, and into full self propelled flight.
Thunder Drop: Thunder Drop is an ability the Subject uses when she decides to drop from a height down onto a target, where upon impacting the target or the ground by them, she causes an electrical blast. It has been theorized that the Subject, while in mid-air, collects the natural electrons from the atom particles of normal air. The longer she stays in contact with the wind during her fall, the more electrons she gathers, and the more damage the technique will do when upon landing. The first upgrade increases the blast range. With the second upgrade, people or objects caught within the Subject's blast are electrified. The third upgrade increases the force of each blast.
Energy Absorption: While the Subject is capable of creating and generating her own electrical energy, she can also drain the electrical energy of surrounding sources, both natural and artificial. For example, she can absorb the power of lightning from storm clouds above, and she can drain power from power lines, and fuse boxes among other electrical equipment. Upgrades to this ability simply increased the speed of which the Subject could drain electrical energy from the chosen sources.
Radar Pulse: Radar Pulse's primary use lies in detecting energy sources, but it can also be used to track nearby enemies who flash bright red when used. it works as an out of water Sonar Pulse.
- Electro-Magnetokinesis - All forms:
The Subject can create, shape, and manipulate electromagnetism which accounts for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity.
Polarity Wall: This power allows the Subject to create an electromagnetic force field to protect herself from most forms of harm. The shield is almost completely impervious to gunfire. While it's not strong enough to withstand explosives when first used, the Polarity Wall is quite effective against turrets and their mobile counterparts. The Polarity wall can also be used to block certain powers and energy attacks. Upgrades include the ability to convert blocked attacks kinetic force, and absorbing incoming energy attacks into usable recharging energies the Subject can consume, and the second increases the size of the polarity wall into a shell that surrounds her entirely should she desire it to do so.
Electromagnetic Shockwave: The Subject is able to launch a powerful shockwave at targets. The shockwave is able to deflect several objects like cars and weapons in different directions, which the Subject can use for defensive and offensive measures. Certain upgrades allow the Subject to propel individuals into the air for a prolonged time, while others give the Subject's shockwave the ability to create static discharges that bounce off of individuals and nearby conductors.
- Upgrade #1: Reverse Magnetism:This upgrade allows use of the Shockwave to cause people and objects to float in slow-motion by using magnetism as a force to push against the effect of gravity. This effect lasts until the object is either hit by the ground, water, a wall, or by one of the Subject's attacks.
- Upgrade #2: Electro Force: This upgrade allows the subject to electrify people and objects in the blast for moderate damage.
- Upgrade #3: Extreme Electro Force: This upgrade allows the subject to add more electricity to the blast, causing catastrophic electrical damage to anything it contacts, and is capable of reducing organic beings caught in it to be reduced to ashes..
There are also a few types of Shockwaves the Subject can use.
- Type #1: Alpha Blast The Alpha Blast is the basic Shockwave power. It has a decent area of affect and medium strength, and has no specific bonuses.
- Type #2: Lightning Hook: The Lightning Hook is a Shockwave power that differs from the others. It sends a long electromagnetic hook (similar to the Lightning Tether), pulling enemies and objects closer.
- Type #3: Sniper Blast: The Sniper Blast is a Shockwave with a very long range, but a very narrow area of effect. Other than its long range, it functions as an Alpha Blast.
- Type #4: Detonation Blast: The Detonation Blast functions differently from the other Shockwaves. It sends a caged orb of electromagnetic energy that sticks to enemies and objects. It is highly unstable and, if the Subject fires at it, it will explode and thus damage nearby enemies. If the Subject jumps on it, she will be sent up in the air for a higher jump. This jump doubles as an attack, as it damages surrounding enemies, making it perfect for escaping groups of swarming enemies.
- Type #5: Punch Blast: The Punch Blast is a powerful Shockwave. It functions like an Alpha Blast, but is narrower, with greater range and push. The blast is about 1/2 as wide as an Alpha Blast, and twice as powerful.
Shock Grenades: The Subject is able to trap a collected amount of electrical energy through the use of a magnetic field. The Subject then uses this as an attack, throwing it at, or onto a nearby individual. After a set amount of time, the magnetic field collapses, allowing the collected energy to explode, similar to a modern-day grenade. Several upgrades allow the Subject to disperse numerous grenades in one throw, while others allow the Subject to restrain the individuals affected by a grenade's blast.
- Upgrade #1: Stun Grenade: Stun grenades increase the amount of time an affected target remains stunned and confused, unable to get up off the ground or orient themselves.
- Upgrade #2: Big Boomer: Allows the increase both the damage and blast radius of the Shock Grenade when it explodes.
- Upgrade #3: Restraining Grenade: This upgrade further increases the damage caused by the Shock Grenade, as well as automatically performing Arc Restraint on knocked-down enemies.
- Upgrade #4 through 6: Cluster Grenades: These upgrades grant an increasing number of smaller bomblets that scatter from the initial detonation, creating secondary explosions. The first grants 3 smaller bomblets, the second grants 5 bomblets, and the third and final upgrade grants 7 bomblets.
There are also a few types of Shock Grenades the Subject can use.
- Type #1: Alpha Grenade: The Alpha Grenade is the basic grenade. It consists of an explosive, kinetic charge, held together by Electromagnetism. It doesn't cause much damage compared to the stronger grenades, and it has no specific bonuses. It bounces off of surfaces and explodes a couple of seconds after it's thrown.
- Type #2: Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. It has a weaker blast radius than the Alpha Grenade. The Subject can also use this grenade as a temporary source of energy for her Electric Drain before it explodes, making it easier for her to recover energy in powered down areas.
- Type #3: Double Grenade: It is a large grenade that releases a small explosion on impact, making it bounce up and explode a second time for more damage.
- Type #4: Stalker Grenade: It is a heavy grenade that travels a shorter distance than other grenades, but will hop in one place for a period of time before exploding. It will also hop towards any nearby enemies, detonating when it gets close enough to deliver damage.
Megawatt Hammer Missiles:The Megawatt Hammer Missile is a powerful ability allowing the Subject to fire rocket-like electrical blasts. Much like the Sock Grenades, it's a projectile encased in a shell of electromagnetic energy. However, unlike the Grenades, the Missiles do not travel in an arch. Instead they continue a straight, self propelled trajectory to the target.
- Upgrade #1: Power Warhead: The Subject shoots a single, powerful projectile. The Megawatt Hammer missile should be used with caution, as its blast radius can injure unintended targets.
- Upgrade #2: Magnetic Redirection: The otherwise slow projectile can now hit fast-moving enemies, or can hit enemies more accurately because the trajectory of the Megawatt Hammer Missiles can be redirected with a single Lightning Bolt. When approaching enemies, the Subject can shoot multiple Megawatt Hammer projectiles in the air, then shoot an enemy and watch the projectiles rain down, homing in on the enemy.
- Upgrade #3: Reverse Magnbetism: Enemies caught by the blast will be knocked upwards and fall slower, similar to the anti-gravity effects of Electromagnetic Shockwave when upgraded with Reverse Magnetism.
- Upgrade #4 through 6: Cluster Missiles: Like the Subject's Shock Grenades, Megawatt Hammer Missiles also splits up into multiple miniature rockets that act like sticky Grenades flying in a linear path, effectively increasing the area and damage of the explosion tremendously. A single Megawatt Hammer Missile projectile can be joined by up to six smaller rockets. The smaller rockets also appear to "fan out" as they fly farther, enabling the projectile to cover a wider area the farther it travels.
There are also a few types of Megawatt Hammer Missiles the Subject can use.
- Type #1: Alpha Missile The Alpha Missile is the basic Megawatt hammer Mssile power. It consists of a huge payload of explosive kinetic energy, and explodes on contact with anything. It has the same blast radius as the Alpha Grenade, but does slightly more damage in addition to electrifying human sized targets and conductive mobile objects such as cars or shopping carts, making them chain electricity to nearby targets. It has a long range.
- Type #2: Tripwire Missile: When sent off, the missile splits into two rockets, with a wire of electricity between them. If an enemy is caught in the wire, the Rockets will smash together and explode, causing twice the damage. It is very useful against larger groups of enemies.
- Type #3: Sticky Missile: A powerful missile that splits into three smaller rockets once it is within close proximity of an enemy. Each mini-rocket will home in on its target and stick to it until it explodes, making it useful for human-sized enemies.
Induction Grind: Induction Grind is power utilized by the Subject to travel across power lines and train tracks at great speed, which was only surpassed by hitching a ride on top of a train or using her teleportation and flight abilities. An upgrade to this ability, called Induction Yield Allowed the Subject to drain electrical energy from the power line or rail she was inducting upon.
Kinetic Pulse: Kinetic Pulse is an electrokinetic/electromagnetic ability used by the Subject to effortlessly lift a variety of objects in the environment ranging from chairs, tables, crates, and barrels to heavy objects such as cars and dumpsters, and throw them as a projectile towards enemies. Using an electromagnetic field to wrought the object into, she is able to lift the object up into the air, and is able to manipulate the direction of its launch with the help from a shockwave.
- Advanced Sonar - Shark form only: The Advanced Sonar capability allows the Subject to locate and track organisms and objects using echo-location.
- Upgrade #1: Sonic Burst: This ability triggers a powerful burst of sound when the subject uses her Sonar ability, damaging and knocking back beings and objects nearby.
- Upgrade #2: Disorienting Sonar: This ability disorients nearby organisms when the Subject uses her Sonar, causing them to inflict less damage with their attacks as their confusion makes them less precise and accurate.
- upgrade #3: Offensive Sonar: This ability allows the Subject to identify and target enemy weakpoints, thereby granting her attacks increased damage.
- Hydroacoustics - Shark Form Only: The Subject learned to use a greater range of sonar to detect prey more frequently and locate nearby objects and organisms of interest.
Electroreception - All forms: With keen Ampullae of Lorenzini, the Subject has learned to identify human equipment and usage by their electromagnetic fields. This evolution allows the Subject to learn what equipment an opponent is using when they are detected. It will only show what piece of gear the opponent currently has equipped.
- Minesweeper - All forms: With a heightened sense of smell and electromagnetic sense, the Subject gains the ability to detect weapons and explosives floating in the water. Sea mines and the like remain detected for the Subject while it is within close proximity.
- Reinforced Cartilage - Shark form only: The flexible bones of the Subject's shark form are far more resistant to damage and fatigue than those of other Sharks, or even FI-03 Neptunes.
- Headstrong - All forms: The Subject's nose is hardened for greater damage to the environment, and can disable opponents and even boats and structures for a time.
- Juggernaut - All forms: While active, the Subject takes reduced damage from all sources.
- - Tier 1: 3 seconds, Damage Reduction: 30%
- - Tier 2: 4 seconds, Damage Reduction: 40%, Ignores tranquilizing effects.
- - Tier 3: 5 seconds, Damage Reduction: 50%, Ignores all tranquilizing and crowd control effects for the duration.
- Adaptive Hide - All forms: The Subject puts her adaptive hide to use, allowing her to slip in and out of combat undetected by tracking devices.
- Relentless Force - All forms: The Subject regains stamina and Health by impacting any solid object. The stamina and Health received is proportional to the speed and angle of the hit.
- Hearty - All forms: This ability grants increased health and damage resistance against melee attacks from enemies.
- Enrage - All forms: Releasing rage built from nearby enemy activity, the Subject proportionally gains up to 160% Health, 200% Stamina, and 166% Damage.
- Blood Rage - All forms: After killing an opponent, the Subject can become enraged, gaining rapid regeneration of stamina for a short period of time.
- Terrify - All forms: Strikes fear in opponents, causing them to hallucinate.
- Stalk - All forms: The Subject begins stalking her prey, becoming difficult to see until she attacks or takes damage. Striking from Stalking gives increased damage for a short duration.
- Nimble Finned - Shark Form Only: Strengthened muscles allow the Subject to dart/lunge more frequently, greatly increasing mobility.
- Razor Fins Shark Form Only: The Subject's fins act as razor blades, damaging everything touched by the Subject.
- Powerful Tail - All forms bar Human: A powerful musculature allows the Subject to dart/lunge while clutching prey in her jaws.
- Tail Lash - All forms except Human: The Subject damages all nearby prey and temporarily disables flashlights by snapping her tail like a whip to create a pressure expansion. This attack can break through walls and even destroy items used by human opponents such as weapons and flashlights.
- Tail Catapult - All forms except Human: this ability allows the subject to increase the damage, range force and velocity of her tail lash attacks considerably, as well as that of any launched energy projectiles from it. it also increases the damaging capabilities of any solid object flung with the tail.
- Double-time - All forms: The Subject adapts a warmer body temperature to preserve energy, this can be unleashed to move at faster speeds while sprinting, speed swimming, and high speed flying.
- Hangry - All forms: The Subject becomes so hungry she becomes angry. This anger fuels her with nearly unlimited stamina for a time.
- Ignore Pain - All forms: Toughened from combat, the Subject can shrug off damage, but loses stamina as she does so.
- Adrenal Glands - All forms: Damage taken by the Subject causes adrenaline to pump through her veins, increasing her stamina. When the subject is badly injured, her speed and reflexes are heightened beyond normal levels.
- Brutal Muscles - All forms: This adaptation allows for greater speed, and physical strength no matter which form the Subject takes. This allows her to also perform high damaging melee attacks with her limbs, and tail (depending on form)
- Subliminal Evasion - All forms: This adaptation makes other hostile lifeforms that are in any way smaller than the Subject's Shark Form either neutral or fearful of her.
- Healing Factor - All forms: This ability allows the Subject to heal far faster than a normal being, she can regenerate lost health on her own.
- Hemogenesis - All forms: Quickly forming new blood cells, the Subject can slip away from combat to recuperate what was lost. After a time of not taking damage, the Subject will slowly regenerate health over time.
- Enhanced Durability - All forms: Enhanced Durability is a term used to describe the ability of the Subject to withstand unnaturally high levels of physical harm. It differs from invulnerability because they can still sustain damage from a sufficient source.
- Placoid Scales - All forms except Human: With hardened placoid scales, weapons such as harpoons and tagging devices no longer deeply penetrate the Subject's skin causing them to fall out quickly.
- Enhanced Strength - All forms: Enhanced Strength is a term used to describe the ability of the Subject to lift and/or press volumes of mass far in excess to that normally possible for a human being functioning in Earth gravity.
- Sharp Claws - Reptilian and Dragon form only: This form possesses multiple large, sharp hooked talons on each of her four limbs. Can also be used to deliver electrical energy through her claw slashes.
- Blindside - All forms: The Subject has learned to curve her lunges making it harder for opponents to land an attack. Sideways movement controls the direction of the curve.
- Killer Instinct - All forms: Satiated by the taste of any blood, abilities triggered by opponent kills can be triggered by any kills.
- Vitalized Frenzy - All forms: Killing an opponent revitalizes the Subject, immediately allowing all it's skills to be used again.
- Enhanced Bite - All forms:
The Subject’s teeth are powerful, and built to both hold prey, and tear into it. The subject’s bite is much stronger than that of ordinary Great Whites, and can also be enhanced via its Electrokinesis to deliver electrical energy directly to the victim, stunning them. As a human, her teeth are all sharp and triangular. Her bite force is still as strong as that of her shark form though, many thousands of times stronger than that of a human. Razor-sharp serrations in her teeth leave opponents lucky enough to break free with deep, bleeding wounds until given medical attention.
- Swallow Whole - - All forms (Including Human form when the target is shrunk due to matter dissipation):
Due to the Subject's immense size, it’s more than capable of devouring smaller prey, such as humans, whole and alive, even those wearing diving equipment. However, the creature’s bio electrical nature has an unknown effect on swallowed prey.
- Blood Feast - All forms: The Subject feasts on the opponents' body, regenerating a portion of her health shortly after each kill.
_________________
"All beginnings are humble."
Current profile for FI-35 Skybolt, the Bio Electric Great White Shark
Darkstorm Zero- Admin
- Posts : 70
Join date : 2018-10-12
Age : 43
Character Profile
Character Type: B.O.W.
Condition: 'Fine'
Ailments : None
Other Ailments (Type it in):
Current Condition HP (5/5) :
(18/20)
Endurance/O2/Grip Strength (Depletes every turn):
(200/200)
Inventory:Inventory Type & Total Number or % Ammunition (Bullets, Shells, etc) Special Ammunition (Flare, Rockets, Grenades) Healing Items (Herbs, Medicine, F.A. Spray) Important Items (Lockpicks, Keys, Key Items, etc) Victims (B.O.W.)
Current Ranged Magazine Counter (Self Edit):
(0/0)
Secondary Ranged Magazine Counter (Dual Wield/Secondary):
(0/0)
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