Resident Evil Corporate Battles REMAKE
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1st Floor Employee Locker Room

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1st Floor Employee Locker Room Empty 1st Floor Employee Locker Room

Post by Admin Wed Dec 12, 2018 9:44 pm

Linked to the 1F Passage and the Examination Room, this locker room is where many of the Employees store their belongings before starting their day. A large mirror is hung on the wall on one side of the room.

1st Floor Employee Locker Room Dcuaseu-f33fcb9d-e6c1-4eda-824c-f544ea366233

1st Floor Employee Locker Room Dcuasf3-f09c82f4-e3a8-49e3-9d78-711b5163384e

1st Floor Employee Locker Room Dcuasfb-fc766685-b786-4c8b-9069-c2ac056ce191
Admin
Admin
Admin
Admin

Posts : 313
Join date : 2018-10-12

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
1st Floor Employee Locker Room Left_bar_bleue4/51st Floor Employee Locker Room Empty_bar_bleue  (4/5)
Environment O2/Grip Strength (Depletes every turn):
1st Floor Employee Locker Room Left_bar_bleue20/201st Floor Employee Locker Room Empty_bar_bleue  (20/20)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)15/9mm, 12/12g, 190 Magnum
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)30% Fuel,999Rockets, 3 flares, 5 hand grenades
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)Everything lol just testing it out
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)Pepsi?
Victims (B.O.W.)Victims (B.O.W.)Cory Orth the Forum Bitch

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
1st Floor Employee Locker Room Left_bar_bleue15/301st Floor Employee Locker Room Empty_bar_bleue  (15/30)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
1st Floor Employee Locker Room Left_bar_bleue6/61st Floor Employee Locker Room Empty_bar_bleue  (6/6)

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1st Floor Employee Locker Room Empty Re: 1st Floor Employee Locker Room

Post by Scott Walsh Tue Aug 13, 2019 5:18 pm

[From here]

Unlocking the door, Scott recoiled from the sight of a body falling at his feet! "Shit!" His voice cracked, his eyes glancing down at a male nurse or doctor whose neck had been nearly chewed off! He side steps over the body, and sweeps the room with his handgun. "RCPD, anyone around in here? I can bring you to safety!" He called out.

Nothing.

He flicks the switch and the overhead lights flicker. The room was still dark, lined with lockers, he figured he should check them out while he was there. Many were inoperable, locked with dial locks, or were simply empty. Others were filled with useless junk. He supposed there would be ammo in the lockers for the Security Guards in the Nightwatch room, so he tarried on. He walked around the row of lockers, in sight of a bathroom before he saw another one of the shambling creatures just... standing there. It was creepy, the silhouette of the bleeding nurse as she stood in the light of a fallen desk lamp, facing away from him. She had... white eyes, just like a zombie, as she turned to face him. Scott raised the H&K VP70, and took a bead on her chest. "Mam...?" He called out, but she only moaned and held out her arms, like the monsters in the lobby.

BANG !

One shot to the heart, and she only recoiled before charging him again.

BANG !

A second to the lung, but no dice. It wasn't till he aimed and fired for the woman's head, that she agreed to stay down with a final:

BANG !

She collapsed, blood pooling beneath her. Scott shook his head. "What the hell... these things are like zombies..." He sighed, before turning to the door leading to the 1st Floor Passage, gun at the ready. If these things are already inside... this does not bode well... He thought, turning the knob and pushed the door with his gun aiming out as the door swung open.

[To here]
Scott Walsh
Scott Walsh
Level 3 'Senior Staff'
Level 3 'Senior Staff'

Posts : 58
Join date : 2018-12-18

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
1st Floor Employee Locker Room Left_bar_bleue5/51st Floor Employee Locker Room Empty_bar_bleue  (5/5)
Environment O2/Grip Strength (Depletes every turn):
1st Floor Employee Locker Room Left_bar_bleue120/1201st Floor Employee Locker Room Empty_bar_bleue  (120/120)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)
Victims (B.O.W.)Victims (B.O.W.)

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
1st Floor Employee Locker Room Left_bar_bleue0/01st Floor Employee Locker Room Empty_bar_bleue  (0/0)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
1st Floor Employee Locker Room Left_bar_bleue0/01st Floor Employee Locker Room Empty_bar_bleue  (0/0)

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