Resident Evil Corporate Battles REMAKE
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Hiya :)

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Charli Dawson
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DROWN
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Post by Martichoras Tue May 16, 2023 1:59 am

Martichoras
Martichoras
Level 1 'Guest'
Level 1 'Guest'

Posts : 3
Join date : 2023-05-13

Character Profile
Character Type: B.O.W.
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
Hiya :)  - Page 5 Left_bar_bleue5/5Hiya :)  - Page 5 Empty_bar_bleue  (5/5)
Environment O2/Grip Strength (Depletes every turn):
Hiya :)  - Page 5 Left_bar_bleue120/120Hiya :)  - Page 5 Empty_bar_bleue  (120/120)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)
Victims (B.O.W.)Victims (B.O.W.)

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
Hiya :)  - Page 5 Left_bar_bleue0/0Hiya :)  - Page 5 Empty_bar_bleue  (0/0)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
Hiya :)  - Page 5 Left_bar_bleue0/0Hiya :)  - Page 5 Empty_bar_bleue  (0/0)

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Post by Jun Briar Wed Jun 28, 2023 8:44 am

Testing Sig and Avatar
Jun Briar
Jun Briar
Level 1 'Guest'
Level 1 'Guest'

Posts : 18
Join date : 2023-06-26

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
Hiya :)  - Page 5 Left_bar_bleue5/5Hiya :)  - Page 5 Empty_bar_bleue  (5/5)
Environment O2/Grip Strength (Depletes every turn):
Hiya :)  - Page 5 Left_bar_bleue120/120Hiya :)  - Page 5 Empty_bar_bleue  (120/120)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)x64 .380, x60 9x19
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)2x Incendiary Grenades
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)1x Pack of Cigs, chewing gum, bottle of lavender oil (2 uses)
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)Spy Lighter/Lockpick set, Mall Work Keys
Victims (B.O.W.)Victims (B.O.W.)

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
Hiya :)  - Page 5 Left_bar_bleue32/32Hiya :)  - Page 5 Empty_bar_bleue  (32/32)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
Hiya :)  - Page 5 Left_bar_bleue15/15Hiya :)  - Page 5 Empty_bar_bleue  (15/15)

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Hiya :)  - Page 5 Empty Re: Hiya :)

Post by Aisha Clemens Wed Nov 08, 2023 9:25 pm

Hiya Smile Army Pilot arriving haha Very Happy
Aisha Clemens
Aisha Clemens
Level 1 'Guest'
Level 1 'Guest'

Posts : 1
Join date : 2023-11-08

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
Hiya :)  - Page 5 Left_bar_bleue10/10Hiya :)  - Page 5 Empty_bar_bleue  (10/10)
Environment O2/Grip Strength (Depletes every turn):
Hiya :)  - Page 5 Left_bar_bleue125/125Hiya :)  - Page 5 Empty_bar_bleue  (125/125)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)
Victims (B.O.W.)Victims (B.O.W.)

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
Hiya :)  - Page 5 Left_bar_bleue15/15Hiya :)  - Page 5 Empty_bar_bleue  (15/15)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
Hiya :)  - Page 5 Left_bar_bleue0/0Hiya :)  - Page 5 Empty_bar_bleue  (0/0)

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