Resident Evil Corporate Battles REMAKE
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B2F Passage

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B2F Passage Empty B2F Passage

Post by Admin Fri Dec 14, 2018 6:27 am

The B2F Passage is a floor in Raccoon General Hospital. This floor can be accessed the Elevator and is guarded heavily with only select Staff allowed access. It links to the B2F Laboratory and Underpass Entrance.


B2F Passage Dcue8y1-19d23f8f-42ef-4338-aed9-ea405ab8bd65

B2F Passage Dcue8yc-a5dc2d5b-5630-41a5-ad2b-b6927a393844

Admin
Admin
Admin
Admin

Posts : 313
Join date : 2018-10-12

Character Profile
Character Type: Survivor
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
B2F Passage Left_bar_bleue4/5B2F Passage Empty_bar_bleue  (4/5)
Environment O2/Grip Strength (Depletes every turn):
B2F Passage Left_bar_bleue20/20B2F Passage Empty_bar_bleue  (20/20)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)15/9mm, 12/12g, 190 Magnum
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)30% Fuel,999Rockets, 3 flares, 5 hand grenades
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)Everything lol just testing it out
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)Pepsi?
Victims (B.O.W.)Victims (B.O.W.)Cory Orth the Forum Bitch

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
B2F Passage Left_bar_bleue15/30B2F Passage Empty_bar_bleue  (15/30)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
B2F Passage Left_bar_bleue6/6B2F Passage Empty_bar_bleue  (6/6)

https://recorporatebattles.forumotion.com

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B2F Passage Empty Re: B2F Passage

Post by Oscar Fri Apr 14, 2023 5:57 am

(from here)

Oscar, drenched in blood of a doctor who was trying to make his escape, found himself in a dead end. "HRMM... WHERE... GO?" Questioned the BOW. He could see a lift to his left, and slowly recalls the invention as he brought his webbed fingers to the buttons. The device made a 'ding' sound, which startled him! But soon, the hum of the lift reaching his floor and the doors sliding open made the creature smirk. He entered, bowing his now tall frame... but found his newfound wide body too large to fit inside! Grumbling, the monster looked about for a solution, finding a hatch above. Forcing it upwards and almost off its hinges, the creature manages to pull itself ontop of the elevator roof. He glanced up into the relative darkness. He could smell something great up there... but he had to GET there first! "HRRMM...." The monster hummed, blinking his large eyes. Something inside him told him to... jump.

Doing just that, Oscar springs himself upward, and finds miraculously (and albeit terrifyingly), that he could cover the distance with ease! "HRAHHH?!" Cried the beastman, his arms flailing gripping the oily sides of the wall, pausing halfway up! He took a moment to think, to figure where he was headed next... Lower.... the good smell is lower...! His mind told himself, and slowly, lets his fingers release gently from the walls edges. He slid down the elevator shaft a little quickly, but forced his hands out when he was in front of the door the good smell was coming from! There... Oscar got it...! He told himself as he now hovered before the closed double doors!

Now Oscar had the task to get to the doors themselves! The beast grunted, swinging his lower body like a pendulum, he launched himself towards the doors with his four arms held wide! Each webbed hand caught onto the frame of the lift doors, and deftly, he used his back arms to hold himself in place while his 'regular' arms gripped onto the lips of the sliding door itself! Oscar's new body is incredible...! Not so scared now... not so weak! He thought, and began prying the doors open!

(to here)

Oscar
Level 1 'Guest'
Level 1 'Guest'

Posts : 4
Join date : 2023-04-12

Character Profile
Character Type: B.O.W.
Condition: 'Fine' 'Fine'
Current Condition HP (5/5) :
B2F Passage Left_bar_bleue5/5B2F Passage Empty_bar_bleue  (5/5)
Environment O2/Grip Strength (Depletes every turn):
B2F Passage Left_bar_bleue120/120B2F Passage Empty_bar_bleue  (120/120)
Inventory Inventory:
InventoryType & Total Number or %Type & Total Number or %
Ammunition (Bullets, Shells, etc)Ammunition (Bullets, Shells, etc)
Special Ammunition (Flare, Rockets, Grenades)Special Ammunition (Flare, Rockets, Grenades)
Healing Items (Herbs, Medicine, F.A. Spray)Healing Items (Herbs, Medicine, F.A. Spray)
Important Items (Lockpicks, Keys, Key Items, etc)Important Items (Lockpicks, Keys, Key Items, etc)
Victims (B.O.W.)Victims (B.O.W.)

Current Ranged Magazine Counter (Self Edit) Current Ranged Magazine Counter (Self Edit):
B2F Passage Left_bar_bleue0/0B2F Passage Empty_bar_bleue  (0/0)
Secondary Ranged Magazine Counter (Dual Wield/Secondary) Secondary Ranged Magazine Counter (Dual Wield/Secondary):
B2F Passage Left_bar_bleue0/0B2F Passage Empty_bar_bleue  (0/0)

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